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How Not To Become A 2 x 2 2xm and m x n games designer, you start to create games just as easily as people, but it will take time and practice to overcome obstacles. And that’s what these years have taught us to do. Here’s a breakdown of how we’ve changed from last year: New ways of playing games are becoming more accessible. It makes us more understood, more welcoming. People are asking questions that make you think.

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At the same time we’re learning new tricks or new forms of development that are incredibly fun to use. We’re building an app that really allows “smart and intelligent” developers to pursue their passions. You can now buy games from IndieGogo.com. The game publisher paid for all our work in order to fill the demand.

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We’ve made the game we need commercially available to a wider audience. You will see more games in October, every year. We want IndieGogo to still be in business as well. Over 30,000 indie game developers attended PAX Prime this year. Every year there are 1,500 new people in our accelerator for free to play a new “game” around the world.

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We’ve created our own “dictionary” by combining cultural stories to create what we call GenXgames, a group of people who play games, with indie game developers to learn about games, understand why they do it and what they think about it. GenXgames are a place where young people come together to play games, demonstrate their skills and then make the world a better place. This year we also show the world the best designers, actors, games developers, artists… We also engage the world to show you could try here worth. In the last year some old gamers have started making games. While we didn’t expect, we couldn’t bring these old fans with us! From the original developers (“Taco”) and artists like “Roraya” to the new new ones (see Gamasutra) – we’ve learned a ton about the creators and how to make games that build economies of scale and support industries.

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It’s the foundation of our business. Working with indie devs helps us bring the best experiences into the game world, but there are so many great ones out there about Indie Games. Since launching on Kickstarter, we’ve been iterating on these ideas and growing together – putting communities together to play games together one way or another – as well as growing internally. We’re working hard at making things our own and building our own communities like Novella Revolution’s We Are The Developers. We’re also helping build a small publishing network that provides our games the best of both worlds, and doing that on a local, national, and global level.

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So have a great year! Thank you all with very special gifts for your good work. I’m honored you made such an amazing gift and extremely grateful. And I’m going to continue encouraging you as we continue to attract new creators and keep making games of our own. This year has been a lot of fun. We’ve had lots of surprises – there have been a lot of them – and we’ve had a few problems.

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There’s still time to cover almost all these. There is still time to figure out what’s good and bad and what’s good, what makes a good game, what makes a better game than other genre on our list. There are other things that are challenging and exciting about this year. Other things I need